Re: compiling soundRTS on OSX
Hm, didn't realize SoundRTS was built with python. I've had a look at the github repository, you'd need to install Python 2.7.x and Pygame 1.7.1 or later to run the script, both have OSX versions so thats not an issue. A problem might be Sound RTS's dependency on win32com, OSX doesn't seem to have any straight forward compatibility with it so it would have to be re-written using something like AppScript perhaps, the script would likely require a little tweaking because of differences between OS functions too, not entirely sure. I can't test it out myself as I don't have a mac either.
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