Re: Bokurano Daibouken 3 : secondary topic
To switch to subweapons 1 and 2, use the 1 and 2 keys.
As for 24-4, I mapped out the whole teleporter maze to make it easier to track down the energy crystal. I just attack it with the Megaton Hammer, since this is a case where the drawbacks don't matter so much.
The troublesome part is dealing with the launcher system, especially since, by the time you destroy the energy crystal, there will be tons of enemies on the ground. The first thing I'd do when going back to the ground is to use an energy ball, pull out a shield, and if you have jump shoes, probably use them just to get more airtime from bouncing off enemies until you get enough breathing room to fight normally.
As for the warp panel map, here's what I have. The first number is the level you're on, then the second is where you go if you take the panel on the left, and the third is where you go if you take the panel on the right. If there is no third number, both panels take you to the s ame place:
s
p
o
i
l
e
r
s
0: 20
20: 60, 40
60: 40, 50
40: 30, 70
30: 80, 100
80: 100, 60
100: 90, 0
90: 50
50: 20, 80
70: 40
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