Re: Street Fighter V Official thread

Ken

Ken's Back + MP, HP target combo plays a big roll in the combos I do with him. Here are four examples that rely on it:

  • Jump in HK, LP, Back + MP, HP, hold V Skill.
    This combo's probably not that damaging. It's more to illustrate that his target combo is very cancelable after HP, with the V Skill as an option.

  • Jump in HK, Down + MP, Back + MP, HP, DP + Any Punch.
    The version I show in the audio uses two punch buttons to enhance the move, but if you're trying to conserve meter, a standard shoryuken is perfectly fine after the target combo. This becomes much more damaging with V Trigger active.

  • Jump in HK, Down + MP, Back + MP, HP, QCB + Any Kick.
    As with the shoryuken version, any version of the hurricane kick should work here, with stronger kicks and the Ex version dealing more damage.

  • Jump in HK, Down + MP, Bac k + MP, HP, QCF + Any Punch, QCF X2 + Any Kick.
    Done here to demonstrate super cancel, I choose the hadouken, but the combo is perfectly super-cancelable from a shoryuken, and that option is probably more damaging (particularly with V Trigger active).

Kai

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