Re: SoundRTS
Soundmud, currently instead of accessible output, I use universal speech through a ctypes.
Include these dll with py2exe is very easy, and the wraper is a simply class that you can create :3
Hmmm.
And... reading some rules txt, and style.txt... ¿where currently is defined the terrains like meadow, or the passages like bridges and paths?
Are internally defined?
you can add for this the definitions on the rules.txt.
With that, you can define other buildable places, or terrains with atached properties
Hmmmm.
An other thing that i have thinking, is the question about the buildable aniwhere.
For example, in one match, one player have 50 towers in one small square... It was impossible pass to their base. What do you think for correct this?
Use the new build_limit propertie to set how many of some build you can build per square?, or think something different....
AM... currently you can build a wall or a gate in a meadow? Or it requires that be builded on a passage.
Ham, the inheritance of object is one by one? Or an object can inherit from two object.
for example:
def a
is_a b
is_a c
¿you can do this? Or the second is_a overwrites completely the first.
That is all. Thanks for all :3
_______________________________________________ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector