Re: e3 2016

Ghost Rider wrote:

You also have to remember that these are HUGE, absolutely HUGE fighting games that, quite frankly, aren't meant for PC play, so who can really blame them? And I don't think it's WB's fault, High Voltage just altogether dropped development for MKX on last gen after pushing it back like 3 times.

I'm sorry, but "not meant for PC play" is rubbish. PC's have just as much, if not more, processing power than consoles. Many, many games that have been bigger and more detailed have been released for the PC without the issues of MKX. Anything that can be run on a console, especially given that MKX uses Unreal, which to my knowledge is readily portable, can run on a PC.

How isn't it Warner Brother's fault? They're the ones who chose to outsource the development of the PC port to a horrible developer, rather than doing it in-house. They're the ones who chose to abandon the port when it became clear the company they worked with did a horrible job. They're the ones who charge PC players the same price, and then stopped releasing updates and balance patches for it.

Much as I hold the developers of the farce that is Psycho Strike responsible, I will hold WB and NR responsible for the debacle of MKX for PC. Not meant for PC play? Ultra Street Fighter 4 works great on PC. Street Fighter V works pretty damn well on PC... It's just WB's poor decision making that makes MKX the junk port that it is. If Injustice 2 for some reason down the road is advertised as working on PC, don't be surprised if it is also a junk port, meant expressly to milk money from customers, without caring about their satisfaction. Remember, these are the same people who made such a horrible port of Batman for PC, that they had to recall it. These are the same people who, knowing that MKX for PC is an incomplete and unsupported product, happily continue to sell it on Steam!

Kai

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