Re: How to do a 3d movement in bgt?

double tempa=X+(distance*cosine(((this.PS_Degrees-90)*pi)/180));
double tempb = Y+(distance*sine(((this.PS_Degrees-90)*pi)/180));
Where distance is how far in front of the player you want to check.
If you're movement code doesn't automaticly adjust the player's angle to make it so that 0 degrees is facing north rather than east, then take out the -90 in the formulas above.

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