Re: My new musical from BGT

not to mention it would take forever to load and I don't know how to turn a wav file into siniasoids to do it with. My version doesn't have the bending capability, cae, could you upload the latest soundtrack2 and I could murge the two? I want to keep my additive synthesis. I had to devise a note to frequency function just so I could do it, and yes you can insert inharmonic partials by specifying an interval to add along with the normal sound. Only issue I'm having is the ASR envelope I tried to do with additive, the release seems to work just fine but the attack doesn't because I'm not a math wiz. I need a formula that will make the lowest frequencies fade in the shortest by setting their attack, and the highest fade in the longest, producing an upsweep in harmonics. There are three variables. amv for the maximum value of the attack, how long the highest frequency will take to fade in, harmonics, the number of harmonic partials being added, and I, in a for loop, the number of the current partial. Cae, can you come up with a formula for that? The formula I devised for release that seems to work follows.
ar=rmv/(harmonics-(i-1));
where ar, or at in the case of the attack formula, is the current release/attack for this partial, and rmv is the copy of amv but for release.

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