Re: Redspot, blood and paril. First public beta released!
Hi, I have a serious suggestion. I think a temperary saving system should be in place. After surviving for many hours, geting items and shields, there is a possibility for that player to ruse everything because the the server lags and accidently kicks the player out, bluescreen and unresponsive client.
For solving this problem, I have an idea. It would be good if the server temperary saves our data and if, say, the client crashes, you can restore all of your data if you use the same ip address and same name. At least I need it, because the client crashes a lot and when it happens, I have to restart all over again.
Is this a good idea?
Ah, I forgot to say this, as it is a temperary saving system, the server will delete player data if that player doesn't play the game for 1 hour. Of cource if that player dies, the server should instantly delete that player data.
I hope I can survive much longer with this feature, if it is added.
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