Re: Lack of Manamon Manual

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Table of Contents
1. Introduction
2. System Requirements
3. Getting Started
4. Playing the game
1. Obtaining Manamon
1. Stats
2. Element
3. Transformations
4. Abilities
5. Skills
6. Experience
7. Manapedia
2. The World of Tangeria
3. Exploration
1. Map navigation
2. Examining Items
4. Battling
1. Overview
2. Before Battling
3. During Battle
4. Battle outcomes
5. Examining your situation
1. Party
2. The Inventory
5. Networking
6. Controls
1. Global hotkeys
2. Exploration hotkeys
3. Manamon information hotkeys
4. Skill information hotkeys
5. Item and equipment hotkeys
6. Menus
7. Storyline hotkeys
7. Demo limitations
8. Credits
9. Conclusion
1. Introduction
Hello! My name is Eleazar, and I want to tell you a bit about my world!
In the land of Tangeria, many miles away from you, live some of the world's most interesting magical creatures. These creatures are classified under one main category; Manamon.
I am a Manamon researcher, and as such, it is my job to find out as much about these creatures as I possibly can.
Manamon come in all shapes and sizes. There are those that can be compared to squirrels, dogs, snakes and bears, and those that can be compared to totally unrelated and inanimate objects, such as chests, bells and machines. There are even some that I would recommend you don't even try to compare at all.
For many years, Tangerians have captured, tamed and bred Manamon. Some have been kept as pets, but the great majority of them are put into the unfortunate category of sport as they are trained and strengthened to become fighters.
Tangerian television does not show wrestling based on practised stunts. Nor does it show safety regulated boxing with gloves. It shows Manamon battles in crowd-filled stadiums, who literally fight to the death.
Potential professional Manamon tamers must complete all seven stadiums in order to be accepted by the master stadium. If you can win this ultimate battle, then you will become the stadium champion.
In a small town called Sirot, a young boy and his friend have decided to abandon the comfort of their homes, friends, families and education in order to become Manamon tamers. Meanwhile, a much more determined group, with a much more sinister motive, is also terrorizing the country. Can you lead the lad into the league of the elite while thwarting the evil that is about to unfold around you?
2. System Requirements
Manamon requires a computer with:
• Windows 7 or later.
• Sound card.
• Stereo headphones or speakers.
• A processor with a minimum of 1.2 GHz dual core, or 2.0 GHz single core.
• 1 GB RAM.
• At least 300 MB free hard disk space.
3. Getting Started
When you start up the game, you will be on the title screen. From here, you may press C, Space or enter to go to the main menu. This menu contains the following choices:
• Load game: continue your adventure from the point at which you last saved.
• New game: begin a new adventure.
• Options: configure some preferences, such as the TTS voice you wish to use for spoken messages.
• Register: enter the unlock key which you received upon purchacing the game.
• Exit: closes the game.
4. Playing the game
The game is set in the rich land of Tangeria. Dangerous with thick woodlands, marshy jungles and high mountains, it is no easy ride. You must hike over these dangerous lands in order to reach a safe haven, usually the next city, where you can prepare for a battle with their stadium.
The several towns and cities that you will come across will be only too happy to welcome you and offer you hospitality in their hotels and supplies in their markets. You may even be able to take a rest from taming and entertain yourself for a while.
The game has two methods of interaction.
The majority of the game will be played in exploration mode, where you will be walking around, examining and taking items, talking to people, and following the story.
Occasionally, you will run into a battle. Battles are turn based and menu driven and only end if the opponent kills, is killed, or if one of you is a coward and runs away.
There is also the management menu, where you can use items in your inventory, view your party and view information on specific creatures.
4.1. Obtaining Manamon
Before you can really start your adventure, you must have at least one Manamon. This forms the start of what will be referred to as your party.
A party is a team of Manamon that you have with you at present. Your team can consist of as few as one, or as many as six Manamon.
Any Manamon that you capture when you already have a full party of six will automatically be sent to a special storage area, where they can be retrieved when desired.
To obtain your first Manamon, you will have to find and speak to your classmate. When you have found her and spoken to her mother, you will be able to select one of three available Manamon as your starter. You will then be equipped with the basics to go out and get started with the real deal.
To obtain Manamon out on the field, you must use nets to encapsulate the Manamon. In most cases, this can only be done when the Manamon is in weakened condition, and even then it still has a chance of freeing itself.
A Manamon's makeup consists of several components, each of which we will discuss below.
4.1.1. Stats
A Manamon starts out with various statistics. These determine its overall physical and magical strengths and weaknesses.
• Health: Determines how healthy or hurt the Manamon is.
• Strength: Determines how strong the Manamon is when performing physical attacks.
• Defence: Determines how hard it is for the foe to make a damaging impression with a physical attack.
• Magic attack: Determines how strong the Manamon is when performing magical attacks.
• Magic defence: Determines how hard it is for the foe to make a damaging impression with a magical attack.
• Speed: Determines how fast the Manamon moves.
There are also stats which affect battles, such as evasiveness and overall accuracy, that can only be changed by stat-based attacks.
4.1.2. Element
Each Manamon has one or more elemental types. These can include water, flame, air, sound, magic etc. These elements will determine what kind of attacks they can learn. Certain elemental types do much more damage against others, so you must decide which Manamon would be best fighting the opponent.
4.1.3. Transformations
Most manamon, At certain points in their lifetime, can transform themselves into a different creature. These transformations are usually much stronger versions of themselves, and they may also acquire additional elements.
There are several different ways in which creatures can transform. Most creatures will transform naturally after reaching a certain level, however others need a little bit of help from you.
Unfortunately, although Tangerians know of the existence of these irregular transformations, very few actually know what causes them, so you'll have to discover these methods for yourself.
4.1.4. Abilities
Certain Manamon, generally those who cannot transform, will have abilities instead.
Abilities occur automatically during battles based on various triggers. Usually these abilities temporarily raise your stats, or lower the foe's, although some can cause damage or restrict moves as well.
4.1.5. Skills
Skills, or moves, are the methods of fighting. Each Manamon species learns a different skill set. The higher the level, the more skills it has the opportunity to learn.
4.1.6. Experience
As you battle through, all participating Manamon will gain experience. This enables you to gain higher levels, and boost your statistics.
4.1.7. Manapedia
One of the things you are given at the start of your journey is a Manapedia.
A Manapedia is a small, pocket-sized computer which retrieves and stores information on Manamon that you have seen.
Whenever you see a Manamon, the Manapedia will retrieve detailed information about that creature and update its database accordingly. It stores a description, average height and weight, and known locations. It also stores whether you have seen, or captured that species.
4.2. The World of Tangeria
As already mentioned, Tangeria is mostly a large expanse of very treacherous wild land. However the times when you do find a settlement of civilization will be a huge relief. Here are some of the most important establishments you will want to visit:
• Hotel: A place to allow your party to rest and heal, or store or retrieve your creatures using the transportal. There is also an area, if so desired, where you can meet up with other live tamers online and either fight or trade with them.
• Marketplace: Sells medicines and potions, weapons and armor, whatever takes your fancy.
• Stadium: You're definitely going to want to visit these if you want to complete the game!
4.3. Exploration
4.3.1. Map navigation
The game world is 2D, with available directions being up, down, left and right. To explore the world, hold down the arrow key corresponding to the direction you wish to travel.
There is no turning mechanism, meaning that navigation is much easier since you don't have to worry about angular movement.
The game features a unique system to aid in map navigation. If a wall is nearby, one of four different tones will play. These tones represent where the wall is in relation to you. When you walk past an opening in the wall, the tone will instantly disappear. This allows you to quickly navigate the map.
4.3.2. Examining Items
The game world, like our world, has lots of things to see. Some will be mere decoration, but some will be useful or significant to your journey.
Some things can only be looked at. Others can be taken and used at a later date. Still others can act on the spot, such as healing you, or even taking health away. There are even some that present you with a puzzle or a quest.
The game has three types of objects.
Physical objects: These will make themselves known through auditory clues, however it is then up to you to examine them more closely to see if you can do anything with them. When you reach the object, you will bump into it. At that point, you can press C, space or enter to interact with it.
Hidden items: These can be walked over, and give no auditory indication of where they are. If you happen to find one, or know where one is, an Enter, Space or C key press will try and retrieve this item.
Environmental items: These items can be stepped on, and are activated automatically. Such items include most doors, teleporters and entrances.
If an object can be taken, or contains items that can be easily accessed and taken, they will be added to your inventory straight away.
If you press Shift+Enter on an item, it will tell you how many times you have examined it before, both totally and in your current visit. This is very useful for navigating larger dungeons.
4.4. Battling
There are two types of battles in Manamon.
Feral battles: These are Manamon who are wild and loose in the woods, mountains and caves who will corner you. With the right equipment, you will able to capture and tame these yourself.
Other Manamon owners: While exploring the land, you will come across various people. Most of these will be tamers like yourself looking to complete the stadiums, so they will challenge you to fights hoping for a victory. Still others, like stadium leaders and the evil master planners who want nothing more than to cause chaos, wreck and ruin, will be very tough. However only the toughest survive, so you've got to show them who's boss! Either way, your options in a tamer battle are fight, or die.
In Manamon, battles come in three forms:
One on one battles: Each creature comes, or is brought out one at a time to fight one of yours.
Party battles: Two or more opposing Manamon from the same party fight. Where possible the same number of Manamon will be sent from your party to battle.
Multitamer battles: Multiple people close together can challenge you to fight at the same time. These are generally handled the same as party battles. The number that are sent out to fight you will be sent out to fight them.
4.4.1. Overview
The biggest interest with Manamon is their ability to fight, and fight well. They can learn many different skills, also called moves, depending on how many battles they have participated in.
Some of these skills can damage the foe, others can temporarily modify stats, still others have the ability to make you miss a turn, stop you from moving, or make the opponent attack themselves.
Most Manamon can only remember up to five moves. If it learns another, you will be asked to forget an existing move in order to learn the new move.
Skills come in two forms, physical attacks and special attacks. Physical attacks are usually performed with the body, where special attacks are triggered by magic.
Depending on the elemental type of the creatures and the moves being used, attacks that cause damage can have varying levels of effectiveness. For instance, a water creature is going to have a much better chance of defeating a fire creature than it is of defeating a plant creature.
Each damaging move can also cause what is called a critical hit. This gives a significant increase to the amount of damage that will be caused.
Some attacks can also cause a recoil, meaning that creature will lose a turn.
Each skill has the following statistics:
• Element: The elemental type of the move, such as fighting or flame.
• Effect points: The power, or strength of the attack.
• Accuracy: How accurate the move is.
• Skill type: The type of the skill (physical or special).
• Critical rate: How likely it is to cause a critical hit.
• Usage points: How many times this attack can be used.
4.4.2. Before Battling
When a battle starts, the game will inform you the creatures who you are to battle, and, if applicable, the person who owns those creatures. You will then be focused on a list of your opponents, so you can view a limited subset of their statistics.
When you are satisfied and ready to fight, the first living creature in your party will be summoned.
4.4.3. During Battle
In Manamon, battles are turn based. This means that one creature performs his move on an opposing creature, then the next creature takes his turn. When all Manamon in all teams have taken their turn, that constitutes the end of one round.
A Manamon's speed determines where it will appear in the fight. The fastest creature goes first and the slowest goes last.
In battles, you have the following options:
• Attack: Allows you to attack one of the opponent's Manamon. You will be able to choose the move to use, the Manamon to perform it on, and watch it in action.
• Inventory: Use an item from your inventory. This is good for curing more troublesome attacks, such as poison or paralysis, or capturing Manamon.
• Switch Manamon: Allows you to take the currently active Manamon out of battle and switch to another Manamon in your party.
• View information: Allows you to view information about an opponent.
• Flee: Allows you to run away in certain situations.
4.4.4. Battle outcomes
There are three situations in which a battle can end.
You run away. This can only be done in a feral battle and is not generally recommended. When you flee, you won't gain any experience, and there is also a chance that your flight can fail, causing you to lose a turn. You should only flee if you know you are powerful enough to do so and that defeating the enemy would not give you any real benefit.
The opponent defeats you. In this case, all your manamon are dead and are sent, by a sad piece of piano music, back to the last visited bed in order to revive.
You defeat the opponent. This means you win the battle and all fighting Manamon will gain experience, and usually you will receive some gold.
Gaining experience is very, very important. If you gain enough experience, you will level up, which means an automatic permanent upgrade to your stats. Levelups can also cause transformations, obtaining new skills, and also training points which will allow you to manually upgrade stats that you feel are lacking.
4.5. Examining your situation
While not in combat, you can press X or escape to open up the management menu. This menu has the following options available:
• Party: allows you to view and manage various things relating to your party.
• Inventory: view and use the items you have collected.
• Manapedia: View general information about the Manamon you have seen so far.
• Save: Allows you to save your game.
• Cancel: Returns to the game.
• Exit: Exits the game without saving.
4.5.1. Party
The Party menu shows you all the Manamon you have in your current team.
While looking at your Manamon, you can swap their places in your party, swap the positions of their moves, and view their stats, skills and abilities. You can also cure them, equip them with an item, or give them an item to hold.
4.5.2. The Inventory
Your bag is divided into four major categories:
• Items: Contains items that can be useful throughout the game.
• Status: Contains items to cure status ailments and health.
• Equipment: Contains items that Manamon can wear in order to protect themselves or boost certain attacks or defences.
• Other items: These are items that are given to you as rewards for completing various missions and stadiums.
You can also assign a number to an item. Its number will then become a hotkey in which to access that item quickly. The numbers you press will be the number row, not the number pad.
5. Networking
At some point in the game, you will be able to access the wireless communication center in the hotels in order to connect with other Manamon players online. At the same time, you will also gain access to the Unknown Gifts area, where you can see what gifts VGStorm is offering at that time.
The online functionality allows you to trade or battle with other players. This is a simple peer-to-peer hosting, meaning that there is no central server. As such, clients will need to enter the host IP address, and hosts will need to make sure that ports 15000 and 15001 are open to allow incoming connections.
6. Controls
The game contains a flexible, context sensitive key system, meaning that depending on what is being presented to you, you will be able to gain information in many different ways.
Some functions are mapped to more than one key. In these cases, the keys are listed next to each other separated by a comma.
6.1. Global hotkeys
• Alt+F4: Closes the program.
• Page Up: Turn music up.
• Page Down: Turn music down.
• Shift+Page Up: Increase global volume.
• Shift+Page Down: Decrease global volume.
• Shift+F12: Return to the title screen.
6.2. Exploration hotkeys
• Arrow keys: Move in the given direction.
• Number row 0 through 9: Access quick item 0 through 9.
• G: Check how much gold you have. This also works in shopping menus.
• T: Check the total time played so far.
• Escape, X: Opens up pause menu.
• Enter, Space, C: interact with objects, scroll to next story section, select options in menues.
• Shift+Enter: Show number of times an object has been examined.
• R: Speak current location.
6.3. Manamon information hotkeys
These hotkeys only work when your cursor is focused over a Manamon. If you struggle to remember many hotkeys, most of this information is also available in the menus.
• S: Manamon's strength.
• D: Manamon's defense.
• F: Manamon's speed.
• T: Manamon's magic attack.
• E: Manamon's magic defense.
• Y: Manamon's elemental type. Only works with creatures you own or have owned in the past.
• H: Manamon's health.
• L: Check Level.
• Shift + L: Check current experience and required experience to the next level.
• Q: Check Manamon's equipped accessories.
• U: Check status effects.
• O: Check Manamon's Held Item
• P: Check current unused training points.
• N: Check description.
• M: Announce species name.
• Shift + M: Have a human pronounce the species name.
• Control + M: Spell the species name.
Not all hotkeys are available when viewing enemy Manamon.
6.4. Skill information hotkeys
These hotkeys only work when your cursor is focused over a skill. If you struggle to remember many hotkeys, most of this information is also available in the menus.
• A: Check accuracy.
• S: States if the move is a physical or special attack.
• D: Check the effect points (Effect points are the key factor when determining damage.)
• T: Get the elemental type of the skill.
• U: Get remaining usage points.
• Shift+U: Get maximum usage points.
• R: Get critical rate.
• N: Get move description.
6.5. Item and equipment hotkeys
• N: Get item's description.
6.6. Menus
To give you greater control and access to information in menus, some options will be listed, but cannot be activated. If this is the case, you will hear a short, low buzz before the item is spoken. Therefore it is important in this context to be aware of the difference between the next or previous possible item, and the next or previous available item.
• Up and Down: Allows you to move between possible options.
• CTRL+Up and CTRL+Down: Move between available items.
• Left and right: Jump several items at once in a large menu.
• F5: Attempts to back out of all nested menues.
• X, Escape: Often lets you exit the current menu.
6.7. Storyline hotkeys
• Z: Copy the last spoken text to the clipboard.
• T: Repeat the message
• CTRL+S: Skip all text until the next event.
7. Demo limitations
Manamon is sold as shareware, meaning that a full demo is available for you to try before deciding to purchase the game. This is done because, once purchased, you will receive a textual key which cannot then be returned, meaning that no refunds can be supplied. This key then acts as a password to unlock the full features of the game.
The demo version allows you to play and follow the story up to the second stadium, and disables online interaction. Other than that, there are no further restrictions.
8. Credits
Game designed and programmed by Aaron Baker.
Minigames by Aaron Baker and Damien Pendleton.
Creature design by Aaron Baker, Damien Pendleton, and Sean Legett.
Sound design by Aaron Baker and Damien Pendleton.
Piano samples from Salamander Grand Piano by Alexander Holm under the CC By license.
Music by Damien Pendleton, Kristofer Eng, Andre Louis, TeknoAXE, JewelBeat and the Audio Network.
Some songs used from Incompetech.com, by Kevin Macleod under the creative commons 3.0 license.
List of used songs follows:
• Itty bitty 8bit
• Neowestern
• Wizardtorium
• Spring Thaw
Manual written by Damien Pendleton and proof-read by Aaron Baker.
Special thanks to the beta team (Damien Pendleton, Mike Breedlove, Jordan Verner, Yukio Nozawa, Martin Sutton, and Ryan Conroy).
9. Conclusion
We sincerely hope you enjoy this game. To contact us, purchase the full version, or see what other titles we have to offer, please visit our website.
Copyright 2016, VGStorm.
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