Re: VGStorm Presents Manamon, a new fully featured RPG!
Yeah, I'm glad Dragomier sent me a list of the areas so I can spell them right in the guide. I'm sure I've already got some spelling inconsistencies, which I will fix as I find them.
Honestly, I wish more people in the houses did useful things, or gave trades, or gave items, or said more than just random crud. I know it's not realistic for every single NPC to be useful, but it's also not realistic for a "city" to have exactly two houses in it while a village has...what, four of them? Three, anyway. Plus a pub. I sometimes feel (and I felt this about pokemon too, don't worry) that extra houses/areas/dead end paths are put in there to pad the game and make it look bigger. With pokemon, there's a little more wiggle room, because a lot of NPCs actually give you things or give you hints or whatnot. In manamon, though, the game is far more bare-bones at its core (fewer options, fewer customization choices), so the profligacy of useless NPCs really stands out.
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