Re: Colors - A New RPG aiming to be both mainstream and for the blind
The color system basically causes a stat boost depending on what the 3 values are.
Colors are split up into 3 values - Red, green, and blue. They range from 00 to FF.
Battle workflow if you select fight is basically each character you select Attack/Magic/Item/Paint. For the first three you select your option and then select a target if the current character can target (some statuses and some characters can't target). You'll hear a selection noise once a full selection has been confirmed.
After all character actions have been selected, the characters and enemies will attack in order of speed (after modifiers).
How should I make this more clear to the player?
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