Re: Braillemon status update!
Also I remember the Braillemon1400 release being pretty stable. I mean, I never encountered any noticible glitch as far as I'm concerned. So what I'm not sure to understand is, unless the whole code was considerably changed for the current test version, what makes the game so hard to fix?
Now I know that for example the damage calculation was redone, and that the code is so heavy it takes a bit of time to compile, but I still wonder about it.
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