Re: Announcing the audiogames archive

I'll answer both questions below:
zip/7z: There's two reasons I went with 7z. The first is to delineate files that have had extra processing done to them, or files that were created while working on the archive (such as archives of mods). Unmodified files will be in zip format. If a file is 7z, its been worked on by the archive and is not exactly as packaged by the developer.
The second reason is storage. Windows only supports the deflate compression method when working with zip files, which really doesn't get very good compression when compared to 7z. Converting our archives of the wastes from zip to 7z saved several hundred mb of space. Several other similar examples have made a strong case for using 7z where reasonable.
If the archive begins to reach its storage limit of 25gb, we may start converting more zip archives to 7z as a way to save funds on extra storage, but fortunately we're not near that point yet.

There are no plans to set u p a mirror of the entire archive. This is primarily because many of the files are available from other sources, so we'd essentially be creating triplicate copies and using up server resources that could be better spent on those games that aren't available elsewhere.
There will also be a lot of changes and additions to the archive (such as the presently nonexistent game recordings section), so any mirrors would mean a tremendous amount of updating.
I'm already having enough difficulty matching my local copy to the server, and really don't want to take on keeping track of a dozen community members who also want every new game on their systems.

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