Re: VGStorm Presents Manamon, a new fully featured RPG!

Nope, you've done everything. Congratulations. The only thing left is to figure out who's good, who's not, and etc.

One of the reasons certain RPGs have awful dialogue is because of translation. This game has no such excuse.

And as for a true-death run (one death = manamon gets boxed and never used again)...you're right, one unlucky miss would end my day. But this is why I would customize the team first, see how long it lasted. I would do in that run what I did in this run: breed a bunch of manamon with good stats, send them to someone, start a new file, get to Hazeldale and do the stadium, then get my other mons back. I would probably let them start at level 5 or 6 instead of level 1 like last time though, as level 1 manamon are just begging to die, even against the very first manamon in the game, because they're all level 2 and 3.
If manamon could use more moves, and if moves in general were more accurate, then this sort of run wouldn� 39;t make me feel like I have to set up a team before starting, essentially. But that's how it is.

And I'm having second thoughts about Placebot. It really, really needs equipment in order to be any good. It gets Slash at like level 32, which is cool, and I'm going to grind it up to level 50 or 55 to see what sort of moveset it gets. But I don't have high hopes...all its stats at level 34 are naturally between 48 and 60, without any training investment. So far it's got something like Power Surge, Tri Beam, Thicken, Charge, Iron Tackle, Slash and some other move I can't remember. Polish maybe.

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