Re: Invisible Dragons: A Resource Management Game for IPhone

The aim seems to be to produce really stupidly silly amounts of dragons which let you produce more types of dragons which let you produce even more stupidly ridiculously hugely amazingly insanely large amounts of lower level dragons to produce higher level ones, and so the cycle goes ad infinitum.

I pretty much go on just upgrading everything and the numbers don't really mean much anymore, theoretically something new might happen if I get enough mana, but that is the slowest resource to accumulate even with four mage towers and keeping up with the mana speed upgrades, so mostly i am just waiting for mana to fill while going on upgrading the dragon types.
I should be getting a new dragon type soon, but really I confess I'm feeling a decided sence of alienation from the game at present, since the numbers are nuts and higher level dragons don't really seem that interesting beyond a line of text and yet more chances to press the upgrade button when the stupi dly hugely amazingly gigantically ridiculous numbers get superlative enough big_smile.

I'm a little sad, I love dragons and a breeding game with them would be just my cup of tea, but this one has more to do with stupidly massive resource timers than actual dragons, you could be waiting for blobs of amoeba to produce more amoeba for all the affect on the actual game the dragons have.

As I said, since the actual brain power and time required are low I'll see if anything new does happen, and it's not as if the game was expensive but I can confess to being a little dissatisfied.

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