Re: Introducing: Out of Sight Games

There really isn't much similarity to Tactical Battle, despite the fact that Ian adapted a lot of ideas from that game in the creation of the engine for this one. The combat in Tactical Battle involves movement and positioning, and leads to much longer and more involved fights - this is rightfully so, since the battles are all that happens in TB. In this game, when an encounter triggers it's understood that everyone is already engaged in combat, so it's just a matter of each unit performing a skill on their turn.

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