Re: How can I calculate damage based on speed and direction?
Well, okay. so I have this idea.
I can calculate the ball's theta.
I can then calculate the angle distance between the ball's theta, and the spot its edge smacked the brick.
I can then multiply the cosine of this distance angle by the total movement speed of the ball.
I can then do the deflection steps, although this topic was about damage so I'll not go into detail about that here.
Maybe?
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