Re: Redspot players... question for you

well, my opinion wouldn't be a fair one since I didn't play redspot at all. that is to say I tried it more than 3 months ago from what I remember, and that too for an hour at most. what I found is the sounds were good, the inventory and other items were good enough as well. but people were running around killing and shooting like crazy, and worse than that some fokes decided to just shoot in the air for eternity. keep runnin and runnin and occasionally use an item grabber and people launching robots and projectiles isn't too realistic either. the jet felt like just a small vehicle that's it. you've got good sounds, enough resources and enough ability to develop a game as intense as stw with maps and other activities, why not make them interesting. suppose if the items in redspot have some purpose. how about using the jet to bomb real targets and complete real missions? how about pipe bombs exploding and causing structural damage? how about robots fighting each other and so on? what I mean is if there is a certain objective behind all these, than there lies a potential so huge that people easily can be compelled to buy the game even if it comes out after a very long period of time. take a game like gma tank commander for example. apart from the fixed missions there is such a huge potential to that game but alas, no custom content at all. the game could be made into something truly epic, with tank battles and various other scenarios. I remember having the same opinion about stw as well, but again I haven't tried it as of recent. if there is something organized, say a team or a group, or parts of the game are made offline, some npcs and some random missions or stuff like that and so on, surely the game could evolve into something actually interesting. but alas, I don't think that's going to happen anytime soon. still, good luck.

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