Re: VGStorm Presents Manamon, a new fully featured RPG!
This is what the ignoring thing does:
Call stack size: 10
Function: void battle::start()
Function: void map::encounter_enemy()
Function: void map::queary_encounters()
Function: void moved_to_tile()
Function: bool walk(int)
Function: void map_loop()
Function: void map::loop()
Function: void map::play()
Function: void play_game(bool = false, string = "V1.0.9")
Function: void main()
Any way to stop the ignoring thing?
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