Re: All Things Blazblue Central Fiction
Making the opponent recover in training mode actually has it's importance, as in Blazblue there's a notion called unvalid combo, which is basically a ccombo that can be escaped from if the opponent recovers when possible. It is mentionned in Continuum Shift's tutorial along with the fact you can hit and opponent when he's on the ground, and though we of course don't see it there's an indication on the screen when a combo is unvalid, but I don't remember how it's done, I may do continuum shift's tutorial once more.
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