Re: Rampage Tactical Battle map pack. Anyone playing this?

Does anyone know why I would be getting this error while playing the rampage pack? Before I post the error, I just want to note that all other maps seem to work fine, and I can't see any processes that would be using all of my ram or virtual memory to cause out of memory errors. I've been searching around on google for around 2 days now trying to figure out what the problem is, but none of the solutions I can find seem to have worked.

I get this error after playing tactical battle rampage map for a certain number of key presses. It doesn't seem to be time based and it doesn't matter how I have my settings toggled. I've tried with both graphics and battle log on and off. Sometimes it triggers while I'm moving around the map with the move commands, sometimes it triggers during the end of round processing, and it triggers often when I'm reading actions in the battle log if I have it on. Any help would be appreciated.

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Error in the application.

-2147024882 (E_OUTOFMEMORY)

   at Microsoft.DirectX.AudioVideoPlayback.Audio.Play()

   at Ian.DSAudio.Play() in C:\Data\Recent\Games\TacticalBattle\DSAudio.cs:line 53

   at Ian.TBSound.Play(IHaveGameLoopState ent, String name, DSAudio& a, DSAudioInfo& ai, Boolean synchronous, Boolean repeat, Boolean restart, Int32

volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 187

   at Ian.TBSound.Play(String sound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean

playWhenBuilding BattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 148

   at Ian.TBSound.PlayRandom(String sound, String& randSound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end,

Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 96

   at Ian.TBSound.PlayRandom(String sound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean

playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 74

   at Ian.TBSoundContext.PlayRandom(String name) in C:\Data\Recent\Games\TacticalBattle\TBSoundContext.cs:line 29

   at Ian.MyMenu.SpeakItem(IGameWorld ent) in C:\Data\Recent\Games\GameEngine\Controls\MyMenu.cs:line 400

   at Ian.MyMenu.MoveDown(IGameWorld ent, Boolean speak) in C:\Data\Recent\Games\GameEngine\Controls\MyMenu.cs:line 293

  ;  at Ian.MyMenu.HandleKey(IGameWorld ent) in C:\Data\Recent\Games\GameEngine\Controls\MyMenu.cs:line 59

   at Ian.ListDialog.Process(IGameWorld ent) in C:\Data\Recent\Games\GameEngine\Controls\ListDialog.cs:line 41

   at Ian.SceneMachine`1.Process(T ent) in C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66

   at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57

   at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double

fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31

   at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23

   at Ian.GameWindow`1.RunGameLoop() in C:\Data\Recent\Games\GameEngine\GameWin dow.cs:line 135

   at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182

   at System.Windows.Forms.Timer.OnTick(EventArgs e)

   at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

OK

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