Re: Rampage Tactical Battle map pack. Anyone playing this?
Does anyone know why I would be getting this error while playing the rampage pack? Before I post the error, I just want to note that all other maps seem to work fine, and I can't see any processes that would be using all of my ram or virtual memory to cause out of memory errors. I've been searching around on google for around 2 days now trying to figure out what the problem is, but none of the solutions I can find seem to have worked.
I get this error after playing tactical battle rampage map for a certain number of key presses. It doesn't seem to be time based and it doesn't matter how I have my settings toggled. I've tried with both graphics and battle log on and off. Sometimes it triggers while I'm moving around the map with the move commands, sometimes it triggers during the end of round processing, and it triggers often when I'm reading actions in the battle log if I have it on. Any help would be appreciated.
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Error in the application.
-2147024882 (E_OUTOFMEMORY)
at Microsoft.DirectX.AudioVideoPlayback.Audio.Play()
at Ian.DSAudio.Play() in C:\Data\Recent\Games\TacticalBattle\DSAudio.cs:line 53
at Ian.TBSound.Play(IHaveGameLoopState ent, String name, DSAudio& a, DSAudioInfo& ai, Boolean synchronous, Boolean repeat, Boolean restart, Int32
volume, Double start, Double end, Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 187
at Ian.TBSound.Play(String sound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean
playWhenBuilding BattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 148
at Ian.TBSound.PlayRandom(String sound, String& randSound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end,
Boolean playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 96
at Ian.TBSound.PlayRandom(String sound, Boolean synchronous, Boolean repeat, Boolean restart, Int32 volume, Double start, Double end, Boolean
playWhenBuildingBattleLog) in C:\Data\Recent\Games\TacticalBattle\TBSound.cs:line 74
at Ian.TBSoundContext.PlayRandom(String name) in C:\Data\Recent\Games\TacticalBattle\TBSoundContext.cs:line 29
at Ian.MyMenu.SpeakItem(IGameWorld ent) in C:\Data\Recent\Games\GameEngine\Controls\MyMenu.cs:line 400
at Ian.MyMenu.MoveDown(IGameWorld ent, Boolean speak) in C:\Data\Recent\Games\GameEngine\Controls\MyMenu.cs:line 293
  ; at Ian.MyMenu.HandleKey(IGameWorld ent) in C:\Data\Recent\Games\GameEngine\Controls\MyMenu.cs:line 59
at Ian.ListDialog.Process(IGameWorld ent) in C:\Data\Recent\Games\GameEngine\Controls\ListDialog.cs:line 41
at Ian.SceneMachine`1.Process(T ent) in C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 23
at Ian.GameWindow`1.RunGameLoop() in C:\Data\Recent\Games\GameEngine\GameWin dow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e) in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
OK
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