Re: A Demo of Danny's working FPS
Currently the combat is the same as in those games, with the addition of ground vehicles, its more of an extention to dm 2 than a stand alone fps. I am however intrested in suggestions that would make the experience better for you guys since i've already done aiming and shooting, bots, and ground vehicles. One idea I did have though was to add onto the fps component with different modes, capture the flag is one I here that really should be implemented in our fps's.
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