Re: eurofly a flight audio simulator from slovakia
Hi all,
The stream is now archived as a podcast.
http://orinks.net/gaming/lets-play-eurofly-tasks-24-26/
To the EuroFly developers: Have you ever thought of getting weather data from Weather Underground or some other service? I was thinking:
1. The data can be pulled when online, and this data will be used while online and it'll continue to be pulled as close to real time as possible. When offline, the same data will be used until the user can get back online again.
2. If the user is offline, no weather information wil be available and thus the user will have just clear skies or whatnot.
Currently, the weather is extremely unrealistic and is one of the many flaws of the game.
If you are designing the game to be as realistic as possible, there is one thing missing: terminals. When landing, real pilots don't simply taxi streight down the runway and park randomly. Termin
als, the way I see it, can work like multiple runways to take off from, except it's the reverse, you stop and park there.
HTH.
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