Re: Question about side scrolling brawlers

These games are narrow enough, z-wise, that I still haven't had any trouble finding enemies, at least in the ones I've played. But it is worth pointing out that the enemies usually seem to think in 1d; occasionally you'll have enemies that try to circle around you (see the first boss in the first Streets of Rage, for example), but in practice this is more stylish than anything, sort of like side-stepping in 2d fighters, only a wee bit more open.

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