Re: your_adventure rough beta 2 available

Hi,

@dark

thanks a lot for your suggestions. But probably something went wrong in the description, but when you was grinding the grane did you press the s key? to stop the grinding when the system told you you could stop grinding?

I haven't ran into this yet, but i will take a look if the description gives the correct key in the code.

Secondly, in the combat, the system is based on timers, i have coded it so, that you have a second at max and half a second at mimimal to react to the messages.

But how would you imagine the combat system? like when you block, that there also will be a chance the enemy still gets through your defensive stance and you obtaining damage? Another occurance could be, as you mentioned, while you blocking succesfully the enemy will get damage.

Something i am thinking of right now, unless you already mentioned it, therefore my appologies, could be that enemies also can do a unblockable attack, you will get the chance as well, see below, how i am imagining this, something like a powermove, they also probably will get the ability to heal themselves, as you are able to as well due to potions.

I am thinking of a skill-based skill system as well, not thinking of classes yet, but probably, when i will let my thoughts go about the matter, will build in a skill point system, where you can learn various skills, like bandaging your own wounds, the searching skill, training for a unblockable move for your character, you will get a chance to select one for free, and for  a skill point you can train yourself into another unblockable move, you will lose your first move then of course ...

please don't think i will build it in, but i say probably, when i have overthought the style of coding i want to use.

About the rats, yes, i also encountered more mushrooms and toilet papers then when i am not looking for rats, funny isn't it? not finding what you are looking for when you look for it ... will raise the chance of finding rats from a chance of 1 to 3, to 2 to 4.

Could you please give more detail of what you are thinking of for the fishing system? i quite like the activitie myself when i play the game, but more detail is never bad, and i am more than glad to see what i can do to make it more interesting.

The random events are triggered when ticks are passing. A year in the game is based on 80 ticks, and a season lasts for 20 ticks, each time you perform an activitie, like fishing, finishing of an enemy, harvesting, grinding, cooking etc, a tick will pass by, and at certain ticks the random event script will be called ... just a bit of explanation.

And lastly, i think ... the music. we want to make it equal volumed. but i will need to look up the music source and make some tweaks in the code, and when i can't find it i will need to ask the person who selects the sounds and the like for me .... if she has saved the music package somewhere.

Hopefully this was enough explanation, and i am really curious to your thoughts dark, and of course to all oppinions about how to make this game better. It are still bèta's now, so now is the time to give your oppinions. smile

greetz mike

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