Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games
As I said earlier, once the campaign is finished, we'll look at how much we have to spend, and then determine how to invest in the different areas (music, graphics, etc.) that will give us the most overall benefit. There's nothing special about $10,000 other than it's a pretty cool number. We will definitely have custom terrain textures and UI elements, as those were secured early in the campaign. Beyond that, it's entirely possible we'll see improvements to the overworked graphics with more realistic containers, etc., or character portraits in menus and combats - but we won't know for sure until we make our final budget once the campaign is over.
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