Re: Blazing, a new iPhone/Android/tablet/browser game by Aprone

Hi Aprone.
I have just taken a brief look at the server, and [[wow]] what an awesome way you've made this... It's very newbie friendly, and also for those who know how to host a website.
I have some questions which I would have wrote to you privately, but maybe others would like to see the answer to those questions as well. So here goes:
1: When running the server, I'm not sure on what's shown in the window. There was something randomly gennerated, maybe an enemy who got killed very quickly and has helped 0 adventures. Then I could click save and refresh. This might sound stupid, but I'm not sure if I need this information or if I can see that in a log file. If I have to run the server, I'll run it on a Linux server using Wine, which means I can't interact with the graphical interface in this window. I can start it, maybe see its output but not press the buttons unless I do something crazy. smile
2. Is it possible to translate the game into other languages? I could just run multiple servers for each language. I can of course translate everything in the txt files, but what about all the other messages in the game?
3. If I add more enemies or make any changes in the txt files, do I then need to restart the server to include the updated text in the files? I'm not sure on how to update the game without braking the players progress, and I want to keep the server as stable as possible. I can shut down the server and start it again very quickly the way I have set up my server. But I'm just not sure on if I need to do that to make the changes take effect.
I have a theme planned for the game. An idea which I have had in my thoughts for more than 10 years, but never had the chance to make anything playable out of it because I have given up on learning to code. smile But this small game have really inspired me to give it a try. big_smile

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