Re: Warsim, text based randomly generated stratogy
This update is pretty much entirely focused on adding more variation to the throne room, I've noticed it can get a little bit tedious over time and I'm trying to make it a little more random, some of the more notable additions include, Fort Gorthmek can assist in defending your kingdom instead of attacking with you, Phenor can offer you a truce if you are evil enough and not just tier 2 troops from independent kingdoms want to join you, other will come too!
**NEW FEATURES**
* Added Fort Gorthmek Defence assistance
* Added Bandit Truce from Phenor for evil kings encounter
**BUGFIXES**
* Fixed 'an militia' text bug (credit Dracoselene89)
* Fixed guards bring forward Ascii free bug (credit Dracoselene89)
* Fixed gold coin for goblin no coin given
* Fixed foreign messenger text spacing bug
* Fixed mad king text errors
**THRONE ROOM ADDITIONS**
* Added Bribe to stop forceful tribute throne room encounter* Added soldier threatens farmer throne room encounter
* Added burned farmhouse throne room encounter
* Added farmers door throne room encounter
* Added Goblin choke to death throne room encounter
* Added Goblin coin puker to throne room encounter
* Added explorer rips up map throne room encounter
* Added betterment of the realm throne room encounter
* Added Extra noble work throne room encounter
* Added Bandit farm raid cut throne room encounter
* Added Bandit caravan raid cut throne room encounter
* Added Bandit stored gold throne room encounter
* Added Bandit Village raid throne room encounter
* Added Bandit stash throne room encounter
* Added stolen food throne room encounter
* Added village crops throne room encounter
* Added rotten grain throne room encounter
* Added old mans family throne room encounter
* Added starving throne room encounter
* Added independent peasant wants to join<
br />* Added independent knight wants to join
* Added dynamic independent joining reason
**OTHER ADDITIONS**
* Added three new name suffixes
* Made townsman saying hello rarer
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