Re: I am back, and so is Tomb Hunter
Hi,
Hmm, there seems to be quite some speculation on the attack and the way weapons should be handled. As for reworking the AI, not sure what should be done here exactly, a bit more info please? I may go for a numbers to select weapons or something like that possibly type interface, but it just seems so generic to me, like every game has that kind of combat system, select a weapon with number row, spacebar to shoot at the enemy, bam done. Hmm.
About the level system, I may need to rework some of that because while I would like 40 levels, it takes time to write a good level and writing 40 of them...I could do it but it may take longer than I'd like and it may not even get released until quite a long ways into the future. I'm not talking more than a year, but maybe 4 or 5 even months and I was hoping to have the release by sometime next month or the beginning of May. Thoughts?
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