Re: 4dimentions mud

The best gear is from quests.

Quests have weird syntax, and in many places you aren't told even who starts the quest, so you may not be able to do much.

You're told to look at everything. But there's a girl in an area I won't name, who when you look at her it says she's very worried and might need help. I've tried every greeting, and pretty much every permutation I can think of including the words "help", "what's the matter", "worry" "worried", "aid", "lost" "find" "need"...nothing works. She won't talk. So...um. The syntax is probably something crazy like "Excuse me, miss, are you in need of assistance" but the game doesn't tell you this.

In another completely unrelated area, you are sent on a quest and given a clue about some street urchins. I spent seven hours (I'm not kidding here) running around the area doing everything I could for these urchins, and nothing worked. Only to later be told "Oh no, the urchins don't matter, have you found so-and-so yet?". Well of course not. the quest told me to investigate the urchins.

So I eventually got a little help and figured that latter quest out. And it's not bad once you get rolling. There are some good bits of story and whatnot. Though there are other issues with syntax. For instance, in a warehouse stacked high with crates, you actually have to "look crate", not "look crates", which is extremely nonintuitive.

Dark, I've been skinning/scraping hides for weeks. I don't know what bug you had there. Maybe it's been introduced in the last few days? But you have to make sure youre leather knife is wielded and your hold slot is empty. You type hold skin, and you'll get a message like "you grab the sheepskin", then you type "scrape", and it'll start into a thing where it tells you what's going on. Royal Forest is really excellent for levelling, as it's full of sheep whose skins you can tear off for exp.

I stuck around on this one long enough to determine that the game's few remaining players are more interested in hoarding their knowledge than on retaining players. It seems more important to them that everyone has to work exactly as hard as they did on quests. With very few exceptions, if you ask even for a tiny hint, or where to start a quest, you'll be either ignored or told off. I'm not looking for hand-holding, but I don't like a community that prides itself on that sort of cliquishness. Sorry. I gave it up, and I really won't be going back unless or until I can either 1. find a source of quest info that I can look up when and if I get stuck, or 2. the game's policy on qinfo is relaxed. Like I said, I don't need a hand-holding walkthrough. I'm decent at quests. But when I'm in a 200 -room zone with deathtraps that could destroy all my gear, with mobs that can do a ton of damage and with all kinds of items, and when I'm not told even who to talk to, that's kind of deal-rreaking to me. I think nearly every quest should give you an idea of the start point, even if it doesn't tell you what to do.
A quest is neither fun nor rewarding when it's just sitting on a server collecting dust, not allowing players to finish it. You aren't a good builder just because you made a quest that only 29 people ever solved. Sorry, but this is ridiculous. I wish you luck in your endeavours, Dark. Maybe you'll have better luck than I did.

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