Re: death match project alpha update public beta
Greetings all. Sorry its been a bit with out an update, i've been rather bizzy with outside matters, so I haven't had very much of a chance to get anything coded. However, i've gone back and tested some more changes relating to first person, since a few of you expressed a desire for it to possibly return. And the results are so far positive, i've gotten it to be like rtr's turning. This means the following. I'm doing a major restructuring of the client's code. Meaning maps will once again be client side, walking will no longer be handled by the server, and this'll provide much more for the 3d rotation... as well as provide a more smooth experience. Not only that but this means i'll be able to focus the storyline offline as well, with out having to develop any extra server stuff or any of that. Well anyways, better sign off for now.
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