Re: Warsim, text based randomly generated stratogy
@Bashue, I'm glad the games don't get boring too fast! I've been playing them both for too long haha
Very interesting concept, I had a similar idea planned for the wastes towns, each town was to have a population with tons of individual people, they could be of all professions, personalities and could even be mutants, towns that were predominantly mutant would act differently to towns that were more human, some even were supposed to openly fight with eachother
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