Re: Warsim, text based randomly generated stratogy

@Draco, Love the ideas, Custom games are a big project I am planning to add sometime in the future, the size of it scares me because not only will it be a lot of new code but also I will have to modify tons of code that hardcodes kingdoms to be made up of 5 different factions, I want it to be infinite, to allow infinite kingdoms, so you could possibly have a game with 100 kingdoms, can you imagine how hectic It would be, absolute chaos! I can't wait

In regards to kingdoms doing things automatically, I love it, my only issue is, and I've been trying to tackle this for a while, where would diplomatic actions from other kingdoms to you take place, my ideas are as follows:

1) You diplomat will (or can be) told to automatically deal with diplomatic matters, choosing trade deals ect when they are offered
2) You get notification at the end of a turn that such and such want to trade with you and have to decide on it there
3) There is a special diplomacy opt ion in throne room where you can see all the diplomatic events backlogged

Perhaps a mix of all three, I wouldn't mind being able to choose between the three in game, maybe I don't want to deal with diplomacy so I hire a skilled diplomat and leave him to it, maybe I want to deal with them all directly at the end of my turn (however having the option to push that aside is also worth it in the case that there are 100 kingdoms)

I have definitely been reconsidering the combat lately, I want to discuss the change of pace, adding more stratergy (such as terrain and weather and time of day, troop morale, troop cohesiveness (Ie how well the army works together) and overall battlescore) also troops will have special abilities, there are random in battle events that can happen, there are chances that enemies or allies can show up and get involved in the fight, there are chances that the enemy army can route, as can yours, there are also wounded men on both sides who can b e taken as prisoner or if they are you own, treated for their wounds.

Lots of stuff to think about

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