Re: Colors - A New RPG aiming to be both mainstream and for the blind
Thanks (I have been desperate for some feedback on this game, seriously).
The footsteps aren't coordinated yet. In fact they haven't been changed since they were implemented. This is because I'm not really content with the movement model, and I've already changed it again in this current release I'm working on (which should be out by the end of the week). It will eventually correlate with the walking animation/speed once those details are more finalized.
I'll have to look more into the bookmarks not working though. What exactly isn't working about them, do they go silent sometimes randomly, or do they play the wrong sound, in the wrong place ect.
As you might suspect, developing a hybrid game has a lot of interesting challenges and most development is on the sighted side of the game, optimization and other similar features. The accessibility element is essentially an overlay, so that essentially, it's a sighted game that h as blind accessibility, unlike something like Braillemon which was solely developed for the blind.
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