Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games
Regarding auto-equip: I guess it would work in a game with a simple enough armor mechanic, such as simply an armor rating with no other effects. It's when you get into pros vs. cons that it wouldn't work out well.
Regarding special attacks: Each party member has unique characteristics, some of which are available as soon as you get them, others which require completing certain quests. Not all of these are special skills or attacks, but some arr. There are also some skills that only your player character can learn, by virtue of completing certain quests. In addition, each class has certain skills that are only available to that class, so depending on which class you play as, there may be party members who are the only ones with those skills. I won't say any more about the character-specific stuff because I don't want to spoil the fun of finding out for yourself.
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