Re: Fighting Games: KI, SF, Tekken, Etc.
The combo system is actually not that complicated. It's a lot of fun, but the concept is simple... combo openers are certain special moves which sometimes also serve as linkers. Between openers, linkers and enders, there are two kinds of optional attacks you can use, either auto-doubles or manuals. the basic combo order would look like this.
Opener, manual / auto double, linker, auto double, ender.
That is the most basic description of the order attacks are used in the game... and obviously, you add more auto doubles in between, but that is the basic flow.
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