Re: death match project alpha update public beta
Greetings. It would appear that the lag has gone away after I disabled the asteroid loop responsible for destroying asteroids once they had 0 contents. Thus, asteroids will now stay if you have 0 contents on them. Ships are a bit slower now since I was doing more tinkering with them, but i'll be restoring them back as soon as possible. In the meantime, any more lag problems let me know. @farhad, because these for 1, fusion range differs on different classes of ship, and for 2, galactic coordinates are not the same thing as your ships actual in system coordinates. You can not jump from 0 0 0 to 100 100 100 and remain in sol.
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