Re: Ascii games
There has traditionally been some efforts made to get roguelikes more accessible, but the problem ultimately is that your dealing with one character in a topdown view in a very large world which is randomly generated.
Look cursers to move around from the players' position and say distance say to nearest object, I even saw one which tried to give ideas of the rooms.
None have been quite successful as yet, and I suspect until someone comes up with a full screen sized braille display that would let you have much by way of braille characters on screen as a sighted person gets print characters, they probably won't be.
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