Re: My Road to rage server: How to handle the cheaters?
Obviously a bugfix is the only real long-term solution.
But, if it were me, I should try to outsmart the bastards in the meanwhile. You're on Linux, so you have iptables. You could log network packets that contain a particular payload, like the one that engages the cheat, perhaps containing "uncle susi". There's a good chance it'll work, since most traffic generated by audio-games is completely unprotected. Now you can use your logs to find the IP addresses of the offenders, which you can then automatically filter, again with iptables. You could contact us with the IP addresses, so we can identify forum posters. And you can use your server log to identify usernames, which you can then ban.
If, after all that, the fear of God hasn't been put into them, nothing else will work.
@GGF I disagree that central servers are an improvement. On the contrary they make juicy targets, and also add the extra latency penalty if you aren't in ea sy reach of the server. Moreover, almost without exception, the operator becomes disillusioned pretty quickly with all the sleaze-bags who slam the server, and it then becomes a matter of when, not if, the game will become paid. Of course, that's no bad thing, but it does speak to compromise. On the upside, your central server generally doesn't require all this NAT-traversing nonsense to work.
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