Re: IOS Audio Game Hub 2.0
I'm afraid I don't agree with simon soundpacks in bomb disarmer. It's supposed to be a different game with a different atmosphere and something of a story behind it, and it would be just plane wrong to have say drumbs or animal sounds or whatever on a dangerous bomb, plus then there would be little difference in the two games.
Myself, I would suggest as I said above making the bombs use something like spoken numbers or letters or something else in words to distinguish them and make the game less like Simon.
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