Re: Rogue like games?
There are some decent rogue-likes in both the glulx and Z-machine formats. For glulx, there is Kerkerkruip which is a very strategic exercise in choices. Victor Gijsbers uses philosophy to assist in his game design, so his games tend to be kind of interesting in the sense that they are designed around a certain design element. In this game, it's depth through choice of actions with different benefits and some risk management. Another one from the Z-machine is a game called A Little Like Rogue (Creative name, I know.) It's pretty could for a good run I suppose. Not as good as Kerkerkruip, though. The file on the interactive fiction archive is llr3.z8. It spawns a simple dungeon that you can walk around. Admittedly, the floors are either squares, or streight lines. Sometimes you might get half a square. We've also got Wumpus 2001. It's not that bad, either. I guess it falls a little away from the rogue-like thing, though. They adhere to the formula as well as Z-m
achine games can. Either way, Wumpus 2001 is definitely more exploration heavy than the others.
Anyways. Hope that helps.
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