Re: not sure what happened to the dev of a dark room iOS and Ensign

Moderation!

[ a-t ]@J love, when your throwing around words such as "that crap" you are getting pretty close to flaming, it is quite possible to express opinions without recourse to personal attacks, which is the way to cause all kinds of trouble among forum users including yourself.

@Orco, while I grant the provocation here, at the same time the same very much applies to you lets keep personal attacks and insult throwing off the forum please.

Okay, moderation over.

As regards the debate in question, it is actually true that A dark room and The ensign had access fixes built in, and in the games themselves there is enough information about this including several podcasts by amir, the developer even if the information is gone from his blog.

As for the mainstream games debate, like anything else it is a fine detail here.
Adding audio accessibility to a huge 3d graphics monster of the kind beloved by the major companies would be expensi ve and likely something said greedy companies wouldn't attempt for prophet reasons anyway. However, independent games that already are going well towards being accessible, games like A dark room and The ensign, king of dragon pass or adventure to fate are  much different proposition, since in those cases not only is adding  not usually an issue, but also the amount of support a developer can get from the community, given that the developers are! independent and likely will have a smaller user base anyway will make a difference.

previously this was only true of online browser games and muds, however now we're increasingly seeing it on Ios and Android, whether with text games or interactive audios.

So accessible mainstream games? probably not. Accessible independent games quite possibly.

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