Re: Python: Let's discuss the pros and cons
I think Python might not be the problem, because audiogames usually
require little processing power. Even if you need to do thousands of
calculations per frame, you can use C extensions that interface with
Python to do that for you.
To see what is causing the problem, you can use a profiling module (like
cProfile), which tells you the functions that are taking the most time in your game.
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