Re: The Girl Who Sold the World - new and highly immersive audio adveture

Hi.
I gave the game a serious try this time, and [[wow]] what an awesome experience.
I managed to start the game, and then I patiently started to make lots of random choices. I went out of the building, and was wandering around for quite some time. I found a cross at the path where I could walk in four directions. Having no clue on what I chose, she started to walk again. Suddenly, she got tired, started to freeze and I think I suggested to make a fire. She failed and died because of cold.
The game restarted from the last scene, and I gave it an other try. I went up a hill, and she started to describe what was around. At this time, I really wish I could see just the icons to at leased know where to tab on the screen. I continued by a random choice, and went to a really creepy place. I won't tell you why, because I won't spoil the story. I went out again, but returned later by accident. Then, while constantly listening to hur throwing up all over the place, I figured out how to progress. Things got really interesting and I got a great sense of what the game and the story is about. I had then spent like two hours on the game because hitting one of the icons is just pure luck when you can't see them. So I decided to stop playing, and spent the time on giving some feedback instead.
The game is really really awesome, and it's hard to wait until it gets more playable. I'm wandering why some of the sounds and speech are panning around, like if she is moving the recorder or if you are actually turning the character in the game while she is speaking.
Then I think it's very important to make a small sound when it's time to make a choice. It seems to be very important in this game, because some of the sounds continue to play even when you have to make choices. It makes things more realistic, but currently, it's difficult to know when you have to make a choice when it's not usable with Voiceover. Mayb e it helps when it becomes accessible. But if you have to react fast, then I think it's important to have a sound to indicate when to react and when the choices pops up.
It would be cool if us who have bought the game could help by testing the accessibility in the game. I mean, buying a game and try the best to play it without Voiceover tells how much we love the game... smile big_smile It would be nice to help as much as needed to make the game as much accessible as possible. If you already have chosen a beta testing team or if you don't need this, then it's of course okay.
I wish I could give some more feedback, but at the current state, it's difficult for me to give more feedback, since I don't know what I'm doing... smile

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