Re: Audio Maze first demo

Ok steve, game tested. The engine that you debeloped sounds really cool and solid.
I know that currently is only a tech demo, but this idea of the mases and beacons, can be a quest or similar for a more ambisious game in the future. The only thing that I guess that you have to work, is when some object (the beakon in this case) is when it is before you. Currently, you can't know if it is before or in front. You can try to reduce some the pitch or find a other technike to that situation. A, well. Add sidesteps. Walk to a side, without turning. It is useful for adjust the corners, the center of the passage and something similar. More that? ... Well I think not. A, and a key for run instead of walk.

Thanks for all.

Witch library are you using for audio? Directly dx? or other.

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