Re: Junction gate
Hey everyone, I'm Benjamin, the developer of Junction Gate. At Skylord's suggestion, I've downloaded NVDA and have been gradually learning how to use it, but I'm far from an expert. I'm trying to make some accessibility improvements to the alpha version of the game and I'm looking for your pain points with playing it.
I just pushed some updates with better event notifications and improved text for upgrade pricing (you might need to clear your cache to get them if you've already been playing). I'll be releasing some changes sometime next week with keyboard shortcuts and I'd like to make some additional changes as well based on your feedback. It's a complex game, so I'm especially looking for things that could be considered easy wins - tiny accessibility changes that would make huge difference in your ability to play without having to rewrite the whole alpha version of the game.
For a quick explanation, the alpha is more like a dirty prototype that allowed me to quickly explore game mechanics without paying much attention to good code. While not 100% complete, it's served its purpose and so lately I've been focusing most of my effort on the beta, which is cleaner, more systems based, and will eventually turn into the completed game.
That said, I'd like to improve the accessibility of the alpha where I can. I suspect that there might be some additional wins in regards to some forms and tables, but my inexperience with screen readers is coming up there. So basically, please let me know if there are areas of the game that are completely unusable and I'll see what I can do.
This was actually the first time I've used a screen reader and it's been a very informative experience for me as a developer. The beta is most likely to transition into a 3D game from the text version of the alpha, but this experience has me thinking of different approaches and if it m ight be possible to make the 3D version accessible as well. Being as I'm still early in the development of the beta, it comes at a good time. While I can't make any promises about the eventual outcome, I'm going to try experimenting with making the beta accessible and your feedback with the alpha will be very helpful as well.
I saw a few questions earlier in the thread. There is a tutorial for Junction Gate on the website, but I'd be more than happy to help you out here as well.
Regarding mining, the Saladin System isn't mineable, but the rest of the Commonwealth is. You'll first need to send a scout ship and scan it. If the location is uninhabited and has resources, you'll be able to mine. If it is inhabited, you'll need to destroy any ships first before being able to mine.
In general, the later game is the least polished and there are some unfinished features and bu gs there. Diplomacy and trading are a little wonky. The stock market is somewhat exploitable. I've learned a lot of lessons there that I'm carrying over to the beta version of the game. I hope to learn a few more from all of your feedback. Thanks for showing interest in the game and I look forward to hearing your suggestions!
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