Re: The Future and past of audio games

You guys are making me depressed.


A blind legend? The blind swordsman? Zombies! run, Aurifi, rubber ducky, and many others have been hyped as audiocentric games, but are also playable by the blind, and yet people forget that so easily
the Tommy Edison Experience? blind guest speakers at indi dev events? those competitive blind killer instinct, street fighter, and Mortal Kombat gamers getting articles on major gaming news sites like Katacu? and I'm barely scratching the surface, because I'm not even really part of that world, I just pick things up here and there.
This is the best time for audio games we've ever had, at least from what I've seen while part of the community, and that's been for around 12 years.


I have no problem with never having allot of games in this community, I just hope for content, replayability, and quality at par with that of other small Indi teams.
It's utterly unrealistic to expect mainstr eam quality or mainstream integration, though the small things, like audio cues in injustice for instance, are appreciated and useful, and that's fine IMO.


I get jealous just like everyone else when a sited friend plays something spectacular, which is a thousand miles ahead of what I have, with a massive open world and epic story, but then I just remember the simple fact that I will almost certainly be assimilated into the rest of the world population within a few decades, do to advancements in biotech, and that the profit margin VS cost of modifying existing mainstream games is so utterly infinitesimal that it's not even close to being worth it for a publisher, even for the PR.
E.G. I will change for them before they change for me. And so what, why would I expect anything else, I am a tiny minority, and I have it good where I live, I've got nearly all the necessities covered, I have a place in society even if it isn't quite an equal one, and my government has given me a safety net because the majority of people want it that way.
So yeah, I like games, allot, and other things too, like audio dramas and podcasts and such, but they aren't important, not really, not like braille on signs in public buildings, or bumps on the ground near train tracks, or all the grants I can apply for to get access technology, living skills, and O & M support, so I'm cool with waiting for the most part.


And yes, I understand that this is a gaming site and that we're all here for the same reason, to talk about games and play games, but still, the fact that we can even access the internet and computers in general as well as we can is something to be grateful for.
I'm not saying I like the flood of shitty no effort games any more than you guys by the way, but constantly wishing for something you can't have undermines the enjoyment of what you do have, which, by the way, is still allot better than n othing.
Games are for fun, first and foremost, so if your having any fun at all, the game has succeeded at it's main goal, weather or not it's on par with anything else or not.


I also realize that if I had grown up on mainstream games as a sited person, then been introduced to audiogames, that my view may be different, but it's not like I haven't experienced them, darksouls, skyrim, fallout 3, world of tanks, mk9 and mkx, ss4, injustice, Battlefield 4, mech warrior 3, Resident evil 4, the list goes on, I've seen them played and gotten invested in some of them enough to read the story and look up gameplay, even if I don't own a console or attempt to muddle my way through the more inaccessible ones, AKA the massive majority, for some small amount of satisfaction.
I don't hold it against anyone for trying though, after all how would we have learned that many fighting and rhythm games were at least somewhat playable if no one had dared to take the chance, then painstakingly  spread the knowledge through menu guides and move lists, teaching friends to recognize the sound cues in all the cinematic background noise, etc.


It's not all roses and sunshine, I get that, right now we're in a bit of a slump, the most popular games are getting stale, but for the past few years we've been enjoying a revitalization of a community that had remained relatively unchanged in how it operated for nearly a decade, thanks in large part to Swamp, which gave us a new, higher quality multiplayer experience, much closer to mainstream than what we'd had before, and less so RTR which gave us an updated successor to audioquake, then BGT came along  and gave all the old devs a kick in the ass do to the hugely increased level of output it caused; but also to social media, mostly Youtube and Twitter, which helped to spread the message to a wider blind audience, and then to the mainstream world.


I can't believe I've written almost 5000 characters for this post... Never mind I can, it's what I do. :-D
P.S. Mason isn't much of an innovator, he got almost all of his ideas from BK and Swamp, he can code some interesting stuff, but he is in no way reliable.

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