Re: New sonification software for increased accessibility

@Ethin - I can release the draft of the manual, sure - here's the link: SoniFight User Guide DRAFT in PDF format .

Unfortunately I've decided that there's no way I'll get the beacons and vOICe integration for use in FPS games ready by the end of October, so that's going to have to be pushed to the next project. In better news, that means that I'm scrapping another project that I was going to do and will instead be focussing on updating SoniFight for another two to three months.

@hadi.gsf and CAE_Jones - The currently selected menu item is typically stored as an integer (i.e. just a whole number), and the text itself for the option (if it actually is text rather than a picture with words on it) doesn't change when its highlighted, so it makes more sense to find the integer that's tracked when the currently selected menu item changes. Also, just to make life interesting, different menus usually have different memory addresses for the highlighted option - and as menus can be quite involved this may mean needing a handful of different pointer chains to keep track of navigation of the game menus as a whole.

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