Re: Audiostrike - New shooter game by Morokuma
@Raygrote thanks for the tip about the napalm, I will try that, since I now have to finish stage 5 on my desktop.
I should also try and slow the game down.
Generally the best tactic with a lot of situation seems to be to get familiar with the sounds for incoming and near miss. For example with the walls on stage 3 and stage 6, I was having trouble until I realized that the lower pitched bleeping meant I was close to a wall but not actually going to slam into it, ditto with a lot of the missiles, indeed I've quite often been able to kill things staying in place when something is close but not actually likely to hit, especially since it seems lots of enemies move in angles across the screen.
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