Re: Swamp, zombie FPS by Aprone

So I was working on a campaign map, and, aside from discovering I have outdated code for the map editor, I couldn't get the built-in <x,y> zone trick to work.
I'm not entirely clear on how it's supposed to work. If I name a zone <75,125>ladder, is it supposed to offset the reported coordinates, teleport the player to 75,125, both, or something else? It isn't doing anything for me, although Swamp is politely omitting the <x,y> part when announcing the zone in-game.
Testing this in custom maps mode, if it matters.
(It also seems that I've discovered why fyquest is crashing on versions of Swamp newer than 3.1, but can't upload the corrected mapEditor until I find the most up-to-date sourcecode. The version I've been working with lacks the quick zone-selection, the accommodations for zone2, the convenience features for editing ambs, etc. So making it forward compatible right now would still be a downgrade.)

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